Phantasy Star Online 2 New Genesis: What We Learned From TGS

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More about Sega's next generation of Phantasy Star Online was revealed at the Tokyo Game Show, and New Genesis is shaping up to be a Substantial upgrade from the current game. There are still many details to be revealed as time goes , but some major things like battle and the planet are much clearer. Hiro Arai out of PSO2 Meseta Sega was live for almost an hour to show footage off of gameplay and talk about what new items are on the way. Not much was said about the present game and the update coming alongside NG's launch other than the graphical update, which is looking great. NG will have a completely open world in the home base to the field. The TGS footage showed off a beautiful new world that is a significant update from the current game. Arai cites that different areas can be reached easily simply by exposing the entire world. It looks like this is the planet Naberious from the present game, with woods being next to tundra and other areas. Areas are still technically divided up, but there is no loading between these. While it has not been straight mentioned, an open world such as this implies there might not be single party places anymore. Most revealed in the footage were multi-party areas where there were other gamers. The cover for multi-party areas continues to be lowered to eight from twelve at the current PSO2, but that you see will differ from area to area.

Weather is making a better comeback as it changes dynamically and may impact the battlefield, even though the size of the impact wasn't spoken of. Time may also change, and footage showed several nice touches such as fireflies in the woods at night. There is no word on fast travel, vehicles or mounts yet, but Sega has implemented some new ways for players to move quickly across this large new world. Players will have the ability to run quicker following a dodge both in and outside of battle. A blue streak follows underfoot, so you will know you are doing it right once you watch it.

The other important addition to motion shown off in the initial NG trailer is that the slide. It goes as far as a few of the screenshots have left it seem. Players can get to high ground and leap off to slide and get pretty damn much across the map. Like in Breath of the Wild, you'll be able to make you're way up a mountain to glide off from -- but without anything inhibiting you like endurance. It will also make for some dramatic entrances into battle. Sega already stated that gathering and crafting could be getting an overhaul, and while we didn't get a look at crafting, we did see just how much nicer it is to snag items in the field. Gathering can be done on the fly, similar to Dragon Hunter: World. Get close to an item, and just tap a button. Fruit can be harvested in trees, you will find new docile creatures that may be searched for meat and other things and healing items can be found through the property as green bright indicators called Resta Signs. It is much more intuitive than the present game. It is only quicker, more mobile and smoother. You will find no more Perfect Attacks; rather, it is more like modern action games with combos and counterattacks. Dodging and blocking is more fluid for many classes also. Certain classes may see a difference in drama. There's no more attacking in the air indefinitely, so expect to be on the floor more dodging and countering. Attacks and PAs are set up the exact same manner they are now with certain buttons performing specific attacks or the 1-2-3 system. As far as PB's go, because Mag's will not be a part of gameplay anymore, they behave more like Complex Photon Arts, which have been introduced in Japan's PSO2 with Episode 6. As opposed to summoning a monster, PB's will instead be a huge attack coping serious damage that needs to be recharged through combat.

Of the three classes they showed, Force had some of the biggest changes. They now have a block much like Hunters in addition to their dodge, which is a much-needed addition as they can be delicate and slowed down by Technique charging. Techniques also have gotten better because they no longer must be charged to can you buy meseta on pso2 use. They finally have an uncharged attack which, while not as strong as the charged variant, still does some good damage.